Tuesday, February 28, 2017

Anakin Reese Conn Assignment 20

I didn't check if anyone else has written a "how to" on this or not, but I doubt it matters, as what I plan on explaining hasn't been mentioned by anyone other than my conscious in recent memory, yet I have used this technique a couple of times in the last week.  This will be a possibly short guide on how to recognize thing present in nearly all forms of animated media that I can't find a name for on Google myself.  The thing that will be discussed can be described as an object or asset in an animation that will be interacted with or move at some point, possibly unexpectedly.  This concept will be referred to as an "outline".  The farther you go back in time with animation, the more easily recognizable the outlines become, such as in Tom and Jerry or Ed Edd n Eddy, where if a fence is in sight, one plank or portion of the fence may be discolored, or be more crudely drawn than the other portions of the fence.  This is an outline, and it is important because it tells you ahead of time that it will be interacted with, or some unexpected event will occur because of its presence.  In some movies where environments, characters, or anything at all are made "present" with CGI in any form, you can tell whether or not they will be interacted with.  Usually the object has "anti-aliasing" issues, meaning that it appears to be less "there" than everything else that's there, or it possesses an outline by faintly standing out among others of its kind.  This can be observed in most Marvel movies, as in one scene of the first Thor movie Thor himself walks by a table in a dining room in that fictional realm I forgot the name of, then picks up a cup and puts it back down.  Out all these cups, this one if of a different shade than the others, and its reflective surface is duller than others of its kind.  Maybe it just a dirty cup, or maybe it was an object meant to be interacted with that possessed an outline.  Most recent outlines aren't noticeable at first, but can be realized after paying attention to which object is interacted with, then re-watching the scene and paying attention to that object.  On a passing note, video games are especially vulnerable to outlines, as certain doors or other objects have noticeable outlines, or exhibit weird lighting as a result of their asset being dynamic.  A very useless skill to have, but now you're aware of the presence of outlines in media too.

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